![]() Some changes implemented in this patch were made to address this issue. So why did we do Patch 1.1.0? Our goal is for multiple builds to be powerful enough to defeat our toughest foes, like Uber Lillith: one build shouldn’t be the only way to play a class.We know that building your character’s strength is an essential part of the fun of Diablo – and that it feels bad to take away power. Diablo IV was always meant to be a capped power experience and not an endless grind.Why we released Patch 1.1.0 and what we are trying to achieve: React quickly to squash game-breaking bugs, damage or crashes. ![]() Introduce meta changes will occur at predictable times, like the start of a Season.When making changes to increase build diversity, we will let some builds be overpowered until we have provided compelling alternatives.Continue to evolve the endgame, with high monster density for powerful builds to mow down and activities to challenge your build.Introduce new items and powers every season to keep the game fresh and increase build variety.Have a wide variety of viable builds to discover, put together, and optimize, across all five classes.If you’d prefer to skim the highlights of our Campfire Chat, they can be found below.ĭiablo IV’s Live Service Mission Statements: If you’d like to watch the full livestream, see the below video on demand. Game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher detailed why the changes in Patch 1.1.0 were made, what we were aiming to achieve with those changes, and the steps we’re taking to ensure we will never implement a patch like that again in the future. We took the opportunity to address that feedback directly during our Season of the Malignant Campfire Chat on July 21. Since then, we’ve received valuable feedback from the community regarding the changes it implemented. On July 18, we released Patch 1.1.0 for Diablo IV. Season of the Malignant Campfire Chat Recap Originally Posted by Blizzard ( Official Post) Our next short story, “Teeth of the Plague” by Z Brewer, will be available for you to read in early August. From foreboding expressions of humanity to heartfelt recollections of events from yore, we’re compiling motley tales from every corner of Sanctuary to share with you. There are other delightfully dark stories we’re excited to tell. Her wares are not for free-Tejal only trades her trinkets and curios for Platinum. Read “Sanctum of Bone” by Carly Anne West now! Materialize in Tejal’s ShopĪfter basking in Tejal’s storytelling, browse the artifacts in her possession by visiting the in-game Shop-you might even walk away with a story of your own to tell. But deep in the moldering halls of Grigso’s mysterious sanctum, Iolaynah finds dark secrets and a legacy of his wicked deeds. Tejal tells the tale of Iolaynah, who journeys to the moors of Scosglen in search of her missing sister and Droman Grigso, the Sorcerer her sister sought out to study. The third entry into this series is “Sanctum of Bone” by Carly Anne West and can be read below. The Tales of Sanctuary is a collection of free-to-read Diablo IV short stories introducing a cast of new characters, with a few familiar faces sprinkled in. While its denizens may not have much in the way of material goods, they make up for it with rich stories to tell. Sanctuary is a volatile place-danger lurks at every turn and Lilith’s reappearance has ushered in a new era of hardships for those unfortunate enough to call these lands home. Diablo IV Short Story: "Sanctum of Bone" by Carly Anne West Originally Posted by Blizzard ( Official Post)
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |